![]() Increases the final damage multiplier from Super CritsĪpplies Burn. Skill Crits have a bonus chance of becoming Super Crits ![]() Your Skill Crits have an extra 20% chance of becoming Super Crits.Ĭheap and powerful provided the player consistently Skill Crits. Great on Assassins and Dragon Lancers due to their easy Skill Crits and supplemental Spell Damage. Weapon Skill Crits now apply Magic Break for 3 seconds. The most consistent healing relic in the game provided the player can consistently Skill Crit. (This makes your next Weapon attack Skill Crit.)Ĭritical damage from Spells and Weapons increased by 20%.Īlso applies to Talents and Magic Damage dealt by relics.Ĭritical chance for Spells and Weapons increased by 10%.Ĭasting your Talent grants you Charged for 1.5 seconds.Įnemies defeated with a critical hit restore your Health. Some Classes have class passives that interact with Crits: Ronin and Ranger are also adept at Skill Crits, albeit slightly more difficult to master. Scaling (Focus) )Ĭlasses that can most easily perform Skill Crits include Assassin, Barbarian, Dragon Lancer, Duelist and Brigand. The exception to this is the Super Crit damage bonus, which increases the damage of the entire hit by 35%. This means you can have a very low Strength or Intelligence stat for normal hits, but deal absolutely massive critical damage if you have high Dexterity or Focus. Scaling increases the effect of Dexterity or Focus by a percentage, which is then added on top of your normal hit's damage. Scaling stat of 120% is not giving you 120% critical hit damage. To reiterate, unlike a more typical critical hit system used in most RPGs, normal crits in RL2 do not scale off the hit's base damage. The damage is then added on top of your regular damage. Damage done when you trigger a critical hit is calculated individually using Dexterity/Focus and their respective Skill Crit. using a dash attack on an enemy with Vulnerable).ĭexterity and Focus increase the damage of your Weapon Skill Crits and Magic Crits, respectively. Note that overlapping Skill Crit mechanics will not result in a Super Crit Your base Super Crit chance is half your Random Crit Chance. Super Crits multiply the total damage dealt by the Skill Crit by 35%. Occurs when a Skill Crit and a Random Crit occur at the same time. Your Random Crit Chance stat must be at least 1% for Random Crits to trigger. You can dash with most weapons to perform a dash attack, triggering a Skill Crit. ![]() The most common type of Crit, and the easiest to perform. Occurs when using Weapons (Skill Crit) and Spells (Spell Crit) in specific ways. There are 3 types of Crits: Skill/Spell, Random, and Super. ![]()
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